I can think of three just core purposes for zombies that seem to get used in everything in one capacity or another:
- Mass numbers of sluggish, mindless targets for spectacularly gory slaughter
- Widespread disaster creating a chaotic, lawless environment fostering survivor camaraderie and rampant looting
- Roundabout social commentary on the uniformity of post-industrial society or some such fartsy folderol
I think it's representative of a larger problem. Zombies, despite not being a terribly good idea anymore, still seem to have a lot of clout, being a well-understood and accepted staple of video games and movies. But take away their rotting infectious exteriors and slap on some dollar store shades and you're left with generic mooks, no better than humanoid goombas-- not people, but cardboard targets for an actual character to kill en masse without guilt or hesitation (assuming your action hero is an actual character and not just as cardboard as everything else he meets).
So many "action" pieces rely on this by their very nature-- the faceless, soulless nobodies that The Hero fells like so many bottles lined up on a fence. Every video game comes packaged with an infinite supply of them just so the player has something to do, just as every movie provides an ample pile for whenever the writers bow their heads and admit to themselves they're writing "action" and toss in another fight scene. Many works will try to characterize their masses in some way, maybe making them an alien race or magical constructs or amok robots or something dumber than any of those, making up their own rules for them or recycling some existing monstrous mythos, but it's all the same, really.
There is nothing beyond that festering single-celled nucleus to define the zombie, and as a result they can only serve the one function-- cardboard target, even if they're presented as being more menacing in the abstract way and causing some kind of worldwide cataclysm that severs phone connections and downs power lines with its mere existence.
I never got that, either; why is it when zombies invade, suddenly the city looks like its been carpet bombed? There are usually craters and collapsed buildings and unchecked fires and damaged infrastructure. I know it's supposed to suggest collateral damage from people suddenly going all funny in the head during whatever important industrial task they were engaged in at the time, but you'd think the shambling hordes all received C4 charges as free gifts instantly upon zombification.
In conclusion, I'm tired of zombies, but more than that, I'm tired of ready-made slaughterable throngs of uniform bad guys that exist only to get killed with chainsaws duct-taped to lawnmowers or make an implausibly oversized mess for less dead characters to try and worm their way out of through trench camaraderie and the plundering of shopping malls.
And don't even get me started on warrior races.
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