Thursday, November 10, 2011

Reweaving the Warp

A setting built without logic cannot stand.

As a realm of pure chaos, the warp should not be able sustain life, let alone develop it. Even masses like planets and stars are too complex and orderly to survive within that ever-changing environment. Having anything recognizable or meaningful occur naturally within it defies the concept of chaos-- no matter how many horned skulls, bloody spikes and magenta flames are involved.

Psychic power and sorcery have no reason to be different things. With a single such method, all magic-like powers belong in the same unified category with its own set of rules, abilities and limitations. This makes the entire process of magic-like powers less overt, with less emphasis on the how and more on the what and why.

The Chaos Gods are superfluous. While frequently cited as the causes of many of the disasters which befall the Imperium, it is their followers who do all of the heavy lifting; and when something genuinely bizarre and beyond the scope of a moderately normal human finally does happens as a result, such as a mutation, it's nothing even an average psyker couldn't accomplish with some effort. The Chaos Gods are carry-overs from Warhammer Fantasy, injected like everything else in 40K into a far-future space setting on a far more immense scale, without much if any consideration for how the increase of scope or indeed any other factor would affect them and everything else.

Taking all these things into account, I present a revision of the warp, psychic powers and histories of the Imperium and Chaos. These revisions eliminate all traces of Chaos and daemons from within the warp, deletes the Horus Heresy and posits a less grimdark view of everyday Imperial life.



Within the Imperium, other than the Emperor himself, only the Priesthood of Mars and certain high-ranking Inquisitors have any idea of these events. The Imperial public is entirely ignorant of the true workings of the power of psykers, believing unquestioningly that all of the forces, realms and beings described in their scriptures are real. Many followers of Chaos are just as blind, merely choosing to place their faith in different entities.

The Eldar, being a psychic race of ancient practice, understand the deep secrets of psyker powers beyond even the researches of the Magos Biologis, but will share nothing. The Orks are even more ignorant than the Imperium, their own overwhelming psychic field so pervasive it is indiscernible from stable reality and their own approximation of psykers operating on entirely different principles. The Necrons employ anti-psyker units in the form of Pariahs, suggesting an understanding of their threat they pose in combat if nothing more. The extent of Tau information on the subject is unknown.




The warp is a universe of absolute chaos, a boiling, churning ocean of effervescing matter and energy of every known form and classification, along with many never before observed in normal space. The laws of physics, space and time are deformed, unstable or even nonexistent in this nebulous, cosmic froth.

One in every million humans is born a psyker, a psychic mutant whose brain is a singular collapse in the seam between the warp and the normal universe. At that infinitely condensed point of distortion is a gateway through which the substance of the warp is channeled into space and time through a membrane of thought and feeling, the psyker's mind shaping the material confusion of the warp into meaningful forms. These creations are derived deeply from the soul of the psyker, from the memories, desires, fears and beliefs that define his being, and can take many shapes in manifestation when sculpted by force of will; ghostly apparitions, unearthly noises, ethereal flames and arcing lightning, creeping plaques of alien matter, deformations of the flesh, and a thousand other frightful defiances of nature.[1]


[1] What the Inquisition fails to acknowledge in their address is the number of beneficial powers psykers also manifest; the healing of injuries and sickness, the creation of foodstuffs and tools for the needy, the protection of frontier communities who are otherwise unarmed. It remains true, however, that there are risks and dangers beyond mere ideological impurity in the case of psykers afflicted by mental illness or possessing power in excess of their discipline.

While most psykers are quickly discovered by the Inquisition and sent to receive sanction, there are some who avoid detection and go unsanctioned, either by the vagaries of fortune or the sharp edge of their own cunning. These may escape into the wilderness, find shelter among friends or even obtain passage off-world entirely, becoming nigh impossible to chase down. Such an escape can spell catastrophe, for a psyker without the holy sanction of the Emperor is beyond the blessed guidance and wise teaching of the Scholastica Psykana, without which there can be no defense against the unknowable roiling of the unbridled warp, for the psyker or any who linger near him.[2]

[2] As the Imperium continues to believe that daemons and warp-born creatures are natural phenomena, so too persists the belief that the warp is clogged with these creatures, constantly exerting pressure on pliant psychic minds seeking to gain entry into the "real" world.

Within the bounds of the Imperium, on the waste worlds and wild frontier moons, in the shadowy underhives and on planets not yet blessed by the Emperor's light, there arise groups of wayward humans who pray to foreign gods, defiant blasphemers who worship the devil as spoken of in sacred scripture, turning their hearts against the Emperor's blessing and accepting into themselves the spirits of sin and damnation. Most heinous of all are those who find themselves in the company of the unsanctioned psyker who has gained mastery of his powers.

These rogue psykers and the enthralled cults that so quickly form around them give no name to themselves, and so the Imperium call them Chaos, after the ancient name by which the warp was cursed, a noise and a confusion, blighting the Imperial universe with their unholy existence.

Unsanctioned psykers who join the forces of Chaos "summon" monsters, devils and other creatures of nightmare by saturating their minds with the black scripture, uncouth attitudes, terrifying images and bloody stories of distorted Imperial legendry and history, through these media bringing idols and dark deities to life in fabricated flesh and blood.
Unknown to the ardents of Imperial faith, these demons are not called forth from a hellish realm within the bowels of the Immaterium, the realm of the dead and damned where the devil makes his kingdom-- in truth, they are born fully-formed from raw matter and energy the instant their master wizard's spell is complete.[3] From the moment of its birth from the alien substance of the warp, its mind is filled with centuries of memories of furious war, sordid debauchery and blasphemous secrets, generated on the spot by the burning cycles of the psyker's searing brain-- its entire being a living, breathing figment of the sorcerer's corrupt imagination.[4]


[3] This is the primary deviation from extant Warhammer 40,000 canon. Rather than being true gods with armies of daemons under their control, everything related to Chaos is an illusion resulting from ill-understood powers of manifestation, informed by their own religious beliefs and mythology. By the same token, the sacred entities given credence by Imperial faith, if there are any beyond the Emperor himself, are falsehoods.
This decision excises an enormous swathe of official 40K history, and in turn significantly brightens the true nature of the universe by removing the nightmare hordes believed to exist in the Immaterium-- effectively reversing the Imperial status quo from a dying empire with horrifying enemies on all sides that can scarcely comprehend the true danger they are all in, to a superstitous kingdom of loud preachers braced with hard faith against an enemy not even a tiny fraction of the size they expect, and that formed from variations on their own beliefs.

[4] This explanation denies the many and varied forms the creations of summoners may take, which are as numerous and unique as the individuals which summon them. Those who only nominally adhere to the Imperial Creed and instead dwell on their own lives may bring forth manifestations of friends and loved ones, characters and mythical beings from literature or oral tradition, or the surreal mindscapes of deep dreams. Those of faithful persuasion may find themselves creating small miracles of aid for themselves by the supposed blessing of the Emperor, or even bringing forth angelic entities to aid him in times of trouble-- though those whose sense of guilt plagues them even in hiding may find themselves calling forth avenging angels who will punish them for their self-perceived sins.




=I=
BY PROVISION OF THE INQUISITION

The following are speculated upon by certain of the Magos Biologis, who have taken as their realm of study the functionality and origins of psychic powers:

I. The exact gene which manipulates psychic power is unknown; however, it is clear that it can be spontaneously replicated by psykers in summoned creatures. By this means, it is theorized that monsters and daemons created by magicians of Chaos are capable of reproducing in kind in like manner to their own creation. In a self-sustaining cycle of creation, a single monstrosity could spawn an infinite number of horrors like itself, swarming upon blessed Imperial denizens and armed forces in a tide of unclean violence. It is upon this hypothesis that psykers of Chaotic persuasion are placed as maximum-priority targets in engagements with that enemy.
Others among the Biologis claim evidence that due to the vagaries and fluctuations of the brain, a perfect copy of the psychic funtionary template is impossible, and subsequent summonings by summoned entities would gradually degrade in faculties and psychic powers, ultimately reaching a terminal state of decay beyond which the latest creature's mind and form are too blurred to produce the needed power to continue the line. Would that this were the case, that the blessed mechanics of biology preserve us from an endless swarm of foes.

II. The majority of psykers are born of the teeming masses of common-born humanity, menial laborers, serfs and servants. However, in some instances a psyker's latent power manifests too late in life to detect, occuring in an individual of higher birth, possessed of knowledge and skill in the arts of craft and engineering. These "fabricators" are capable of mentally manufacturing from warp-stuff wargear, arms and armor from diagrammed designs long memorized. It is these who prove most useful in the mass-production of weaponry of munitions, and who show themselves most dangerous when allowed to go unsanctioned-- in the grasp of rioters, rebel forces or Chaos gangs, they become a living factory able to provide dissenters and rabble with a nigh-limitless supply of armaments and equipment.

III. Countless mysterious and unexplained events occur within the Imperium each day, in varied scale from persons being mysteriously and spontaneously relocated and animals multiplying in the night, to vast apparitions in the heavens and hideous worldwide visions of the naked warp.
Through analysis conducted alongside the Adeptus Custodes, it is posited that many of these phenomena are the result of the restless meditations of the God-Emperor, whose sacred psychic emanations continue to permeate the material universe even as he lies in repose upon the Golden Throne, his divine powers filtered through a gauze of decaying memory and troubled dreams.
As the Emperor's health continues to decline, the day may come when his holy powers wreak terrible destruction upon his own people, directed only by the ailing fever-dreams of senility 10,000 years in the coming.

Scientia est potentia.
Laudate tellus.
Laudate Imperatore.

Tuesday, November 1, 2011

Random Generator: Planets and Space

This is a generator for InspirationPad by NBOS. Take this text, copy it into Notepad and save it as a .IPT file-- just type the extension after the filename-- in the Generators folder. It'll show up in IP's list of generators.

This particular generator, as the title suggests, outputs names and identification codes for planets in the Warhammer 40,000 universe (although it would probably serve quite a few other settings as well). Results range from proper names and titles to jumbles of esoteric symbols and codes.

Blogger doesn't have an option for uploading text files, so I'm going to do the awkward but easy thing and just paste it right here:


table: output
[!name] [!index]
[!name] [!numeral]
[!name] [!greek >> proper]
[|Sector|Asteroid|Planet|Gas Giant|Star] [!designation]
[!locale]

table: locale
The [!name] [!space]
The [!space] of [!name]
[!name]'s [!space]

table: designation
[!vowel >> upper][!consonant >> upper][!consonant >> upper]:{1d100}
{1d100}-[!consonant >> upper][!consonant >> upper]
{1d100}[!consonant >> upper]{1d10}-[!greek >> proper]
[!consonant >> upper][!vowel >> upper]{1d100}:[!greek >> proper]

table: name
[!nameCon][!nameEndCon]
[!nameVow][!nameEndVow]
[!vowel >> Proper][!nameEndVow]
[!nameCon][!vowel]

table: nameCon
Gn
Gl
Ph
Ab
Th
Or
Ac
Ins
Sin
Sid
Fab
Tan
Hol
Bel
Dus
End
Fed
Ars
Mal
Mar
Ben
Mis
Act
Asc
Azr
Pan
Apoc
Sign
Lind
Isen
Holm
Orph
Sacr
Alac
Alex
Cast
Clef
Horc
Stig
Gaul
Gamm
Sark
Ixan
Pruf
Thud
Deus
Elab
Prot
Sibb
Null
Cain
Abel
Carr
Kars
Circ
Pals
Garg
Zeal
Noul
Magn
Long
Shor
Evil
Summ
Cron
Mest
Vict
Tomb
Flar
Parm
Proc
Cosc
Seph
Opul
Vulc
Vest
Falg
Joss
Joab
Corus
Flang
Relig
Quant
Aksel
Barth
Execr
Saint
Ceres
Norem
Sangr
Excel
Enoch
Moses
Therm
Sepul
Elder
Detes
Palor
Grand
Helic
Herod
Inter
Molim
Obsec
Tyran
Balder
Cultor
Multus
Impend
Corusc
Consecr

table: nameVow
Io
Ea
Eu
Ou
La
Ru
Dei
Thu
Deo
Geo
Cao
Kai
Soo
Zoa
Lou
Uri
Maxi
Came
Holo
Hume
Prea
Simi
Krau
Gehe
Theo
Vexi
Aqui
Abne
Arma
Acre
Albi
Bela
Meta
Inga
Rubi
Bora
Rumi
Oedi
Nero
Creo
Cloi
Caes
Pila
Gorgo
Astra
Ponti
Senti
Helio
Socra
Hydra
Plato
Macro
Cambi
Medea
Cruci
Saroa
Pharo
Supra
Salle
Hippo
Hiero
Gladi
Gabri
Micha
Cathe
Ramse
Barsa
Spatha
Ahmose
Antigo

table: nameEndCon
us
on
et
an
ar
is
ia
ea
ael
ift
iar
iad
ior
ion
iel
arn
oth
oss
eng
ast
asp
ixis
ious
ioch
icus
imus
aros
olus
inion
olemy
avius
avian
olemew

table: nameEndVow
ck
ch
ct
ss
th
pt
mn
ng
ft
bel
bia
lon
lus
sil
fen
fex
pus
far
feld
ga[|i|e]a
less
macher
mann
bion
phia
lene
lamn
kell
mell
mond
heel
seld
meld
hort
sior
thon
salom
theus
sooth
phant
theus
philus
metheus

table: index
Prim[|us|a|um]
Secundus
Tertius
Quartus
Quintus
Sextus
Septimus
Octavus
Nonus
Decimus
Regis
Nova
Minus
Magnus
Majoris
Minoris
Maximus
Terminus
Supra

table: numeral
Prime
II
III
IV
V
VI
VII
VIII
IX
X
XI
XII
XIII
XIV
XV
XVI
XVII
XVIII
XIX

table: space
Abyss
Belt
Cluster
Collapse
Compass
Corridor
Expanse
Frontier
Gap
Nebula
Passage
Planet
Reach
Rim
Sector
Span
Spiral
System
World
Zone

Table: vowel
a
e
i
o
u
y

Table: consonant
b
c
d
f
g
h
j
k
l
m
n
p
q
r
s
t
v
w
x
z

Table: Greek
alpha
beta
gamma
delta
epsilon
zeta
eta
theta
iota
kappa
lambda
mu
nu
ksi
omicron
pi
rho
sigma
tau
upsilon
phi
chi
psi
omega


There you have it. Use it for your fanfiction, RPGs or whatever you need. Enjoy.